The music changes, from a sinister ambience to a catchy electro-swing song.Shadow Flumpty behaves identically to Grunkfuss the Clown in One Night at Flumpty's and Golden Flumpty from this game. The player must use the lasers to stop him from de-activating their laser door power so the Flumpty in CAM 8A or CAM 8B cannot kill The Player. Two new rooms are added to the map, CAM 9 and CAM 10.Eye Flumpty has a patience meter, which will cause him to appear in your office and fill your exposure meter when it hits zero. He behaves identically to Grunkfuss the Clown in One Night at Flumpty's 2. Eye Flumpty is added to the roster, found in CAM 6.
The player must use the laser doors to seal the room the Flumpty clone is in. CAM 8A & CAM 8B will be added to the system.In Hard Boiled Mode, however, the building does change in the middle of the night. The office and building become more and more twisted as the night progresses, or in this case, as the building changes as the game shifts from one night to the next.Only one can be enabled at a time, however. Laser doors can be used in various rooms, such as your office.Rooms of similar size will switch position during the night.Dramatic music when you die, similar to when you die from anyone in the second game.Music is playing in the background during the whole night.The computer pop-up triggered by The Redman returns, except now it is triggered by a red version of Flumpty.The Exposure Meter and Patience return it is only triggered by one form of Flumpty, who acts identically to Grunkfuss the Clown in One Night at Flumpty's 2, with a patience meter.A Shadow Flumpty will appear in a hole in your office, and will gradually enter your room the more you close the monitor with the Shadow Flumpty visible, similar to how Grunkfuss the Clown behaved in the original game.Your office develops two new doors, resembling the doors from the original game.Mechanics introduced From One Night at Flumpty's All rooms look very different compared to their warm orange designs, now adopting cold blue color scheme, mostly. CAM 8A and CAM8B connect to your office, while CAM 9 and CAM 10 are connected together at the far north of the map. All mechanics from the normal night return, such as the camera and furnace.įour new rooms are added to the cameras, CAM 8A, CAM 8B, CAM 9 and CAM 10.